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13 mai 2008

L'actualité de MAI 2008

MySpace annonce le projet 'Data Availability' : http://www.news.com/8301-13577_3-9939286-36.html?tag=nl.e433.     "Social network teams with Yahoo, eBay, Photobucket, and Twitter in   initiative that lets members share their profile data with other sites."

 

Facebook ouvre ses portes avec Facebook Connect : http://www.news.com/8301-13577_3-9940166-36.html?tag=nl.e433.     "Hot off the heels of rival MySpace's announcement that it would be   connecting profile content with other sites, Facebook reveals its own plan for exporting   data to other Web sites. Through Facebook Connect, members will be able to use   their Facebook identities across the Web--profile photos, names, photos, friends, groups,   events, and other information. Facebook profile content, for example, could appear on   other social sites, and Facebook event listings could theoretically connect with external   event and invitation services." L'annonce : http://developers.facebook.com/news.php?blog=1&story=108  

 

D'où la question : "Will Google Join the Crowd With A   "Friend Connect" Platform?" : http://www.readwriteweb.com/archives/google_to_join_the_crowd_with.php  

 

L'influence grandissante des acheteurs sociaux en ligne : http://www.emarketer.com/Article.aspx?id=1006146&src=article1_newsltr.     "According the Edelman "Trust Barometer," consumers feel the most   credible source for information about a company-and by inference, products- is a   "person like themselves." Now with social shopping sites, product blogs and   online ratings and reviews consumers have the means to communicate their opinions about   products and companies to tens of thousands of other consumers "like themselves"   at a critical point in the sales cycle-the beginning. "While blogs and customer   ratings and reviews have long been a familiar part of the Internet commercial   landscape," says Jeff Grau, eMarketer Senior Analyst and author of the new report,   Consumer Interactions: Social Shopping, Blogs and Reviews, "over the past two years   social shopping sites have emerged as another way for customers to share product   experiences and opinions." Social shopping sites attempt to replicate the emotional   and social aspects of real-world shopping-such as strolling through mall stores with   friends or swapping product stories at the office with colleagues."

 

AlertThingy vs. Twhirl : http://mashable.com/2008/04/17/alertthingy-twhirl-comparison/.     "If you’re not up to date (and I don’t blame you) with AIR-based   desktop Twitter/FriendFeed clients, here’s a short recap. Twhirl is pretty much the   best Twitter client around, while AlertThingy is a very similar FriendFeed client. Since   FriendFeed also incorporates Twitter updates, these two clients overlap significantly, but   now that Twhirl (you cannot get it updated automatically just yet, but you can get the   latest version here) has added support for FriendFeed, it’s painfully obvious that,   essentially, you only need one of these two applications..."

 

Avimust : Donnez votre avis en vidéo et gagnez de l’argent :   http://nioumedia.com/2008/04/23/avimust-donnez-votre-avis-en-video-et-gagnez-de-largent/.     Avimust est une plate-forme française de diffusion vidéos très orientée.   L’objectif est en effet de proposer aux consommateurs que nous sommes de poster des   présentations vidéos des produits que nous avons pu acquérir et tester.

 

"An Ode to RSS, On RSS Awareness Day" :

   

Participer, participer et participer encore : http://www.louisgray.com/live/2008/05/participate-participate-participate.html.     "Some of the most confused buzzwords in Web 2.0 are those of aggregation   and lifestreaming. As evidenced by the many different sites that have debuted offering a   single location for differing online activities, harnessing together RSS feeds from Web   services and presenting them as one, delivering a base foundation for aggregation is not   all that hard. Plaxo did it. Profilactic did it. Iminta did it. Socialthing did it.   FriendFeed did it. Facebook is starting to do it. But simple aggregation is not enough.   What FriendFeed got right very early on in the game is that it's one thing to get all the   services in one page, and quite another to make them interactive, so friends can talk to   friends and peers can show peers what they like. Back in November, I wrote (http://www.louisgray.com/live/2007/11/friendfeed-upgrades-enable-service-to.html),     "I first became interested in FriendFeed as the service could aggregate   friends' Web activity in a single place. But in recent weeks, it's grown to be much   more." FriendFeed became more because of two things: participation and discovery.   FriendFeed let me respond and interact with the services my friends were sharing. It also   allowed me to discover new services, new friends and new sources for information. Through   FriendFeed, I've found new blogs to read, found new online social circles, and engaged in   real-time with people who are completely unreachable, even by e-mail or Twitter..."

 

Plusieurs services de chat web sur son bureau en une seule   application : http://www.webware.com/8301-1_109-9933456-2.html.     "The other day we told you how to get Facebook chat in your browser's   sidebar, but what about if you want to run it as a standalone desktop application? If   you're a Mac user you're in luck with Gabtastik from Mesa Dynamics. It lets you run   Facebook chat, and several popular Web chat services on your desktop without having to   open your browser."

 

"Become A Master Twitter With Twhirl" :

   

Facebook comme plateforme de communication synchrone selon Jeff   Pulver. "Since the launch of Facebook, I looked to Facebook primarily as an   asynchronous communications platform. A platform where I could update my status, share it   with friends and have that affect the way I communicate with them and the way they   communicate with me. During the past year, Facebook has become the platform that I use as   my primary communications channel. With the introduction of Facebook Chat, Facebook is   also a synchronous communications platform which represents a subtle shift in how I and I   am sure others will be approaching Facebook in the future. Since the introduction of   Facebook Chat, depending upon the time of day and day of the week, somewhere between 3 to   7 percent (150 to 350+) of my friends are online. I have enjoyed the spontaneous nature of   chat and have found it to be another great touch point and another great way to stay in   contact with friends across multiple time zones. What I find intriguing is that I continue   to have chat conversations with people who I otherwise don’t message with on a   regular basis. I have also had several instances of a conversation which started on   twitter moving to Facebook Chat. With Facebook shifting from a platform for asynchronous   communications to a platform that supports both synchronous and a synchronous   communications, this is becoming a place much closer to the space I expected Facebook to   one day occupy. It will be real interesting to watch as Facebook opens up their API to   support asynchronous communications and the types of applications which are developed as a   result of it."

 

Est-ce que Facebook est un jeu d'enfant : http://www.allfacebook.com/2008/05/is-facebook-a-kids-game/.     "Kara Swisher has a post up arguing that Facebook is still for kids. She   uses a graph which charts the number of applications for each category. On that chart, the   "Just for Fun" category dominates all other categories. This has been one of the   biggest challenges for brands entering the Facebook platform. Want to brand your high-end   service or product to consumers? Facebook may not be the place for that."

 

La révolution sera "mobilisée" : http://edition.cnn.com/2008/TECH/04/23/digitalbiz.mobilesns/.     "First it was instant messaging during office hours that gave us the thrill   of passing notes in class. Then it was ogling ourselves on Web cams, ranting our minds on   blogs, uploading our baby photos on Flickr and poking each other on Facebook."

 

Hitwise: MySpace représente 3/4 du trafic US Social Network : http://www.readwriteweb.com/archives/hitwise_social_network_traffic_apr08.php.     "According to web measurement firm Hitwise, MySpace commands 73.82% of all   social networking traffic. The data comes from Hitwise's special social networking   category, which tracks US traffic 57 leading social networks. MySpace took nearly 74% of   all traffic to those sites in April, with Facebook second at 14.8% and MyYearBook third   with 1.33%. Overall, social networking traffic is down 16% year-over-year. Compared to   April of 2007, MySpace has seen traffic decline 5%, while Facebook has seen a 32% bump.   Even so, MySpace still controls the lion's share of social network visits in the US.   General social networking in the US is clearly a two horse race, and MySpace is ahead by a   couple of furlongs. Hitwise also noted that MySpace has seen an increase of 73%   year-over-year in average time spent. So while they may be losing a small amount of total   social networking traffic to Facebook, MySpace is better engaging the visitors it has   retained. Interestingly, competing web metrics firm Compete paints a different picture,   suggesting that year-over-year average stay has fallen 9.9%. Differences in how each stat   is measured could explain the dissimilar results, however, though they are strikingly   different."

 

Brightkite: un futur brillant pour le social networking mobile ? :   http://www.news.com/8301-13577_3-9937898-36.html?tag=nl.e703.     "With a slick interface, extensive privacy controls, and iPhone and Android   apps on the way, Brightkite is the most promising location-based social network yet. That   doesn't mean it's perfect by any means."

 

Le fournisseur de services et de logiciels de social networking   pour mobiles Icebreaker annonce que sa communauté Crush or Flush est maintenant   opérationnelle sur T-Mobile USA via le portail T-Zones de l'opérateur : . "According   to Icebreaker, Crush or Flush--which enables users to meet, chat and flirt by browsing   photo profiles--now boasts roughly 1 million registered U.S. subscribers, and is also   available via carriers including AT&T, Alltel Wireless and Boost Mobile. The firm also   released demographic data on its user population, noting that men make up 59 percent of   total Crush or Flush members--77 percent of users are between the ages of 18 and 30 years   old, and 56 percent are between the ages of 18 and 25. The average Crush or Flush member   has 20 friends on the site. The states yielding the most members are California, Texas,   New York, North Carolina and Florida."

 

Yoono lance sa version Bêta privée de regroupement de chat via   un plug-in Firefox : http://www.yoono.com/.     Yoono est un réel outil de communication, rassemblant la plupart de vos clients de   messagerie instantanée et vous permettant d’interagir avec vos divers réseaux   sociaux. Après installation du plug-in vous aurez donc la possibilité de dialoguer avec   avec vos amis connectés aux réseaux MSN, gTalk, Jabber … mais pas encore Facebook   (contrairement à Digsby) le tout dans une seule fenêtre. Vous pourrez aussi mettre à   jour votre statut facebook, être au courant des dernières actions de vos amis sur leurs   réseaux sociaux ou encore recevoir vos Twitts.

 

Is Tiny Seesmic Going to Take Over the World? : http://www.readwriteweb.com/archives/seesmic_growth.php.     "Andy Plesser at Beet.TV got the scoop from video chat platform Seesmic   that the company will be powering video comments for Moveable Type and TypePad blogs   beginning next month, just like they have for WordPress.com since last month. Founder Loic   Le Meur wrote this week that Seesmic will this month become the first Silverlight video   service on mobile phones and next month the company will be integrating XMPP real-time   messaging into Twhirl, the leading 3rd party Twitter client that they recently acquired."

 

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Mon travail jusqu'en 2002

  • Olivier cordoleani

    Avant de produire des services internet, j'ai travaillé plusieurs années dans les jeux vidéo et le multimédia

    En savoir plus.......

un peu de pub pour payer les serveurs..

Indicateur de notoriété OC

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